Hyve

Future of Furniture in the Circular Economy

UI/UX—Web Application (in progress)
Where does furniture go when a client moves out of their space?

Majority of furniture goes straight into the trash. Meet Hyve, a product developed under two to help create a web inventory management system and a marketing hub for clients to keep track and sell their used furniture.

Design, qualify, and manage your assets from point A to point B—frictionlessly.
The Why?

Furniture goes to waste every year. After taking a look of what furniture gets re-used in new projects for a client's next big move, we found that very little actually make it into their new space.

The rest of the furniture is trashed. A review of the industry reveals that:
  • 8.5 million tons of office furniture and equipment go to landfill and waste
  • 2 million tons of US furniture is incinerated annually for energy
  • Pre-owned office furniture go to an unsophisticated pre-owed broker community
The Challenge?

How can two build an application that addresses these issues while allowing our own clients to sell furniture that they no longer need?
Role
Role: Product Designer & Full Stack Developer
Team: 1 Full-Stack Developer
Timeline: In Progress
Deliverables: Working on minimal viable web application.
How can we help our clients sustainably remove unwanted furniture?
Design Process
Preliminary Research📝
How are pre-owned products marketed and sold today?

A common question among our clients is: "When buying or selling pre-owned office furniture, who do I go to?"

There are a few vendors that specialize in secondhand commercial furniture. However, these vendors and companies use archaic technology such as email, unsophisticated apps, and confusing websites.

Some vendors include: BetterSource, OfferUp, and Clear Office.

The Audience

There are two target audiences who are primary players in the commercial circular economy. They include the client (buyer) and the seller.
The Economics

To make the economics work. The broker needs the furniture to be near free or charge a  fee for removal. The former owner has an obligation to dispose and a small charge is better than the full cost of removal and disposal.  

The broker needs to minimize handling, freight to make the financials work. Workstation labor costs carve into the financials. 

Whereas freestanding pieces (lounge and task chairs) are less costly when it comes to labor but the freight is higher due to cubic volume required to ship the product.

01
The Client (Buyer)

Either works with a broker or a mid-market dealer or rep.  Dealers primarily want to sell new product.  

The buyer wants assurance the product is in good shape to begin with, be cared for, and have someone manage the process. They need to have a company that ships from point A to point B.

Questions the client would have include: "Who will install the product? How do I plan with what I purchased? How do I get this to me?"
And next: the seller.
The seller is the audience who has the most risk in this transaction.

02
The Seller

The Seller wants to get rid of their furniture and out of their space with the least amount of financial impact and time.

Questions the client would have include: "Who do I go to? How do I do this seamlessly? Do I sell, donate, or recycle?"

Values
Credibility, Ease, Simplicity
Values
Peace of mind, Trust, Responsibility, Sustainability
Needs
Professionals, Transparency
Needs
Trustworthy transaction, Effortless process
Obstacles
Financial Impact, Time, Risk
Obstacles
Time, Knowledge, Resources
The Design Process
Product Design ✏️
Information Architecture
User Journey

Screens map and logic flow were laid out to help us visually see what the journey was for each audience.
User Journey of the Seller
Visual Design

Additional Designs

Additional designs for the order. The design was to easily sort and provide accessible information at a glance since furniture inventories are prone to error and jumbled organization.

Low Fidelity

Preliminary sketches and boxing allowed us to see if our design ideas and components were intuitive. Some initial design ideas were confusing or cluttered. Example, the inventory included variables and categories that were not needed.

High Fidelity

Our design system was implemented to keep our components scalable, reusable and to enable faster design iterations per each feedback cycle.
Shop

The marketplace or "Shop" was designed to feel familiar for the user, similar to an e-commerce site. The intention was to also build trust and credibility.
Low Fidelity to High Fidelity Iteration Mock-Up